Field manual
Voice chat, explained
Voice in the HLL series is routed by channel, not one big lobby: local proximity, your squad's radio, and a command net for leaders. That design is why the settings menu confuses everyone — and why "open mic" complaints dominated the beta.
The three channels
| Channel | Beta default (PC) | Who hears you |
|---|---|---|
| Proximity (local) | V | Friendly players physically near you — enemies never hear you |
| Squad / unit radio | C | Your ~6-player squad, anywhere on the map |
| Command radio | X | Squad leaders + Commander only (leadership role required) |
An on-screen indicator lights up per channel when someone transmits, with your own name shown while you broadcast (beta-era community documentation). This channel structure is carried over from the original HLL (HLL1 reference). The key defaults in the table above are still the beta values — we haven't yet found a source good enough to confirm them against the shipped build, so treat them as very likely but unconfirmed.
Muting people & killing the open mic
- Mute one player: in the original HLL you open the scoreboard (Tab) and click the mute icon by their name — it silences voice and text. HLL1 mechanic — still unconfirmed in Vietnam
- Turn a whole channel down: the series exposes separate volume sliders per chat type in Settings → Audio, so you can lower proximity without touching squad radio. HLL1 mechanic — still unconfirmed in Vietnam
- Your own mic feels always-on? Two beta-confirmed causes: a stuck-transmit bug (a quick tap or overlapping keypress locks the channel open — clear it with a deliberate press-and-release), and controller Layout A, which uses voice activation instead of push-to-talk — switch to Layout C.
- The transmit keybind is mislabeled. There is no setting called "push to talk" — it hides under Controls as "Radio channel On/Off". Full walkthrough: push to talk "not working".
Console & crossplay voice
On controller you hold LB and pick the channel with the right stick (beta behavior; LB was also the default transmit key in the playtest PTT thread). Cross-platform squads are supported, so squad radio works across PC, PS5 and Xbox on crossplay servers — details on the crossplay page.
When voice just dies
The series runs voice through the third-party Vivox service, and most mid-match failures (a channel going silent, transmit keys ignoring you) are VOIP-connection drops, not keybinds. The beta-era fix order: Settings → Audio → VOIP Disconnect → Reconnect; if that hangs, leave the server and rejoin for a fresh handshake.
- Proximity chat distortion, caused by EOS. Voices over proximity chat can sound distorted/robotic. Team17 says this is already resolved in Squad and Leadership chat; for proximity chat specifically, their dev-comms thread names EOS (Epic Online Services) as the cause and says they're still working with their VOIP partner on a fix — no ship date yet.
- Tunnels break the speaker indicator. While travelling through a tunnel, you may not be able to see who's speaking in any VOIP channel — including yourself.
- Squad Leader leaving kills proximity for the unit. If your Squad Leader leaves the unit, the rest of the squad stops being heard in proximity chat by other players.
- PS5: audio cutting out for some players — fixed. Originally listed as under investigation; Team17 confirmed the fix shipped live in Hotfix 1 on Aug 16, 2026 (10:00 UTC), described in their official notes as having "resolved an issue that could cause audio to cut out for a period of time on PlayStation 5."
- Directional audio — newly flagged, under investigation. Team17's dev-comms thread names "directional audio" as a distinct issue they're actively working to address, separate from the items above — no further detail on the symptom or a fix date yet.
Sources: HLLVN voice guide (beta-era) · Steam "PUSH TO TALK" thread · official "Known Issues, Launch Time & More" blog (Aug 12) · official "Important Launch Info" blog (Aug 14) · official "Dev Comms Thread & Launch Updates" (live-updated thread, checked Aug 17) · HLL1 voice reference
Last verified Aug 19, 2026 ~05:36 UTC — badged the two HLL1-inherited mute/volume mechanics as "still unconfirmed in Vietnam" (they were stated as fact before; we haven't found a launch-build source for either) and added a contextual link to the calculator for when voice is down. Channel defaults remain beta-era. PS5 audio cutout fix confirmed shipped live in Hotfix 1 (Aug 16, 10:00 UTC; official "16 August: Hotfix 1 is live now" post). Proximity distortion still attributed to EOS with no ship date yet; directional audio still under investigation, no fix date — both unchanged since last check (Aug 17 ~01:20 UTC).