Field manual

Voice chat, explained

Voice in the HLL series is routed by channel, not one big lobby: local proximity, your squad's radio, and a command net for leaders. That design is why the settings menu confuses everyone — and why "open mic" complaints dominated the beta.

The three channels

ChannelBeta default (PC)Who hears you
Proximity (local)VFriendly players physically near you — enemies never hear you
Squad / unit radioCYour ~6-player squad, anywhere on the map
Command radioXSquad leaders + Commander only (leadership role required)

An on-screen indicator lights up per channel when someone transmits, with your own name shown while you broadcast (beta-era community documentation). This channel structure is carried over from the original HLL (HLL1 reference). The key defaults in the table above are still the beta values — we haven't yet found a source good enough to confirm them against the shipped build, so treat them as very likely but unconfirmed.

Muting people & killing the open mic

Console & crossplay voice

On controller you hold LB and pick the channel with the right stick (beta behavior; LB was also the default transmit key in the playtest PTT thread). Cross-platform squads are supported, so squad radio works across PC, PS5 and Xbox on crossplay servers — details on the crossplay page.

When voice just dies

The series runs voice through the third-party Vivox service, and most mid-match failures (a channel going silent, transmit keys ignoring you) are VOIP-connection drops, not keybinds. The beta-era fix order: Settings → Audio → VOIP Disconnect → Reconnect; if that hangs, leave the server and rejoin for a fresh handshake.

Team17-confirmed launch bugs (official, Aug 12–16 blog posts): This matches the intermittent voice failures the community was independently reporting on Steam and Reddit (see the PTT page) — now with an official acknowledgment and a fix in progress rather than a mystery.
Voice out and you're on the mortar? Text chat still works, and our mortar & artillery calculator turns two grid references into range, azimuth and elevation — numbers short enough to type into chat when nobody can hear your fire mission.

Sources: HLLVN voice guide (beta-era) · Steam "PUSH TO TALK" thread · official "Known Issues, Launch Time & More" blog (Aug 12) · official "Important Launch Info" blog (Aug 14) · official "Dev Comms Thread & Launch Updates" (live-updated thread, checked Aug 17) · HLL1 voice reference

Last verified Aug 19, 2026 ~05:36 UTC — badged the two HLL1-inherited mute/volume mechanics as "still unconfirmed in Vietnam" (they were stated as fact before; we haven't found a launch-build source for either) and added a contextual link to the calculator for when voice is down. Channel defaults remain beta-era. PS5 audio cutout fix confirmed shipped live in Hotfix 1 (Aug 16, 10:00 UTC; official "16 August: Hotfix 1 is live now" post). Proximity distortion still attributed to EOS with no ship date yet; directional audio still under investigation, no fix date — both unchanged since last check (Aug 17 ~01:20 UTC).