Field manual

Linux & Steam Deck status DECK: UNSUPPORTED

On a Linux desktop it just runs: ProtonDB rates it Gold, and EAC authenticates into multiplayer normally. On the Steam Deck itself Valve has now officially rated it Unsupported — that is a performance ruling, not an anti-cheat block: you cannot turn the graphics down far enough for the handheld. Both verdicts are true at the same time, and this page keeps them apart.

New on Aug 20: Valve's Deck Verified badge is no longer "Unknown". The Steam store page now shows Steam Deck Compatibility: Unsupported, with Valve's stated reason quoted exactly as it appears: "This game's graphics settings cannot be configured to run well on Steam Deck." Read that precisely — it is a performance ruling, not an anti-cheat or compatibility block. Nothing about EAC, Proton or launching the game changed; Valve is telling you the settings floor is still above what the Deck can hold. Verified this round directly on Valve's own store page and mirrored on ProtonDB.

What we actually know

If you're buying primarily for Deck: three independent lines of evidence now point the same way — Valve's Unsupported ruling, Steam Deck HQ's launch-day hands-on (~30 FPS, dipping below while walking, at lowest settings with TSR 35%), and the one shipped-build Deck report on ProtonDB (25 FPS max on low + upscaling). Treat it as a "docked to a TV" or Steam Machine game rather than a handheld one. Steam refunds cover <2h played within 14 days if that's a dealbreaker.

Known Linux issue: Epic account linking fails

One recurring Linux-specific problem shows up across multiple independent ProtonDB reports (from the beta through the live build): the game itself runs fine, but linking your Epic account for cross-platform progression fails — the EOS overlay reports "Title was not launched correctly" or the Epic sign-in silently loops. At least three separate reporters describe the same symptom; it does not affect joining servers, only Epic/EOS sign-in.

One reporter (via ProtonDB, on the live build) traced it to EOS bootstrapper environment variables being lost through the EAC spawn chain under Proton, and posted launch-option env vars (EOS_SESSION_STARTUPINFO/EOS_SESSION_GUID) that fixed sign-in for them on two Proton versions. That's a single unconfirmed workaround, not a Team17-confirmed fix — if you try it, you're beta-testing someone else's theory. If Epic linking isn't critical for you, skipping the Epic login entirely is the low-effort route (one reporter: "with skipping Epic login, works perfectly").

Still open

Playing on a Deck means no room for a second window. Our mortar & artillery calculator is built mobile-first and works offline once loaded — keep it open on your phone and read grid, range and elevation off that instead.

Last verified Aug 21, 2026 ~02:00 UTC — this round re-read ProtonDB at source: still Gold, still 35 reports, Deck Verified Status still Unsupported with Valve's stated reason unchanged, and still only 2 Steam Deck reports. The page title and opening answer were rewritten this round so the Linux verdict leads and the Deck verdict follows — no factual claim changed. Everything below was verified on Aug 20 and is unchanged: Valve's badge move from "Unknown" to Unsupported read off the Steam store page, the one shipped-build Deck-hardware report (25 FPS max, artifacts, unreadable text), the Linux microphone-capture detail, the Epic/EOS account-linking section (3+ independent reports, workaround still single-source), and the core "it launches and EAC works" verdict from the Aug 13 Steam Deck HQ hands-on.