Field manual
Can your PC run it?
The official spec table hides its biggest caveat in the footnotes: both tiers target only 1080p / 60 fps, and both assume upscaling is on. Check your hardware against the two official anchors below — no third tier invented.
30-second self-check
Verdicts only compare your picks against the two official tiers published on Steam — nothing is extrapolated. Also required either way: 64-bit Windows 10/11, DirectX 12, 30 GB storage, broadband (online-only game).
The official table (Steam store page)
| Minimum | Recommended | |
|---|---|---|
| OS | Windows 10 64-bit | Windows 11 64-bit |
| CPU | Intel i5-10600K / AMD Ryzen 5 3600X | Intel i5-12600K / AMD Ryzen 5 7600X |
| RAM | 16 GB | 16 GB |
| GPU | Nvidia RTX 2060 Super / AMD RX 6600 XT | Nvidia RTX 3060 Ti / AMD RX 6900 XT |
| DirectX / Storage | 12 / 30 GB | 12 / 30 GB |
| Official target | 1080p/60 — TSR 71% or DLSS Ultra Performance | 1080p/60 High — TSR 100% or DLSS Balanced |
Copied verbatim from the official Steam store page, Aug 8, 2026.
What "minimum" really means
At minimum spec the 1080p/60 target assumes DLSS Ultra Performance — internally the game renders far below 1080p. Even the recommended tier promises 60 fps only at 1080p with upscaling. If you play at 1440p/4K or want high refresh, treat the recommended row as your floor, not your goal.
What the beta showed: 100-player servers hit the CPU
This is a UE5 game where a full server means 100 live humans plus helicopters, boats and tunnels — and the May open beta's performance megathread (102 replies) ran well below what the spec table implies: an RTX 4060 Ti + i5-11600K reported ~60 fps on low in full servers, and a 3080 Ti + i7-12700K saw 55–70 fps on low with only 50–70% GPU usage — the classic signature of being CPU/engine-bound in mass fights. Press coverage echoed the beta's performance complaints. Two honest caveats: the devs said some beta video settings were bugged, and the beta also shipped a 60 Hz refresh-rate lock in the config that made everything feel worse than raw fps. Team17's own pre-launch blog says over 300 bugs were fixed and performance/stability improved across the board since that beta.
- AMD GPU instability is a known issue at launch (driver-related). Temporary workarounds Team17 suggests: add
-dx12 -USEALLAVAILABLECORES -malloc=systemto your Steam launch options (or-dx11 -USEALLAVAILABLECORES -malloc=systemif that doesn't help), set in-game graphics to High, and disable the in-game overlay in AMD Software: Adrenalin Edition. Update (Aug 16): Hotfix 1 is confirmed live as of Aug 16, 2026 10:00 UTC and includes further AMD GPU stability improvements per Team17's official notes. Team17 hasn't said whether the manual launch-option workaround above is now redundant, so we're leaving it up until a player confirms it's no longer needed — and we're still seeing scattered fresh AMD crash reports as of Aug 17, so treat this as improved, not necessarily solved. One concrete post-Hotfix-1 example: an RX 7600 owner reported a GPU crash dump on launch with every boot-option combination tried (default,-dx12, and-dx11all crashed), and a second player replied confirming the same failure on their own system (Aug 16 report thread) — so the launch-option workaround isn't a guaranteed fix for everyone. A second AMD symptom also outlasted the hotfix: white texture flickering/ghosting on the ground, reported at launch on a 7800 XT (a separate Aug 14 report described the same symptom but its GPU model was garbled by a typo, so we're not citing that one as a specific model), and still happening to a 9070 owner roughly six hours after Hotfix 1 shipped; another player in the same thread says disabling the in-game overlay in AMD Software: Adrenalin Edition fixed it for them (flickering report thread, active Aug 14–17). - FSR is not available at launch. FSR 4.1 is implemented but still being tested; it's coming in a future update.
- The dedicated NVIDIA Game Ready Driver was delayed at NVIDIA's end — expected "early next week" as of Aug 14. Use your latest existing driver in the meantime.
- If you played the Crossplay Playtest on PC, Team17 recommends resetting your video settings to default so they recalibrate correctly for the launch build.
-dx11 launch option helping them, but that's a single uncorroborated report. In a separate thread, two players posted UE5 crash logs showing the same EXCEPTION_ACCESS_VIOLATION error. Team17's pinned Aug 17 "Server Stability Update" confirms they're aware of new post-Hotfix-1 crash reports and investigating (details on our server status page); the Aug 18 Patch 1.2 preview promises broad stability fixes but names no specific client-crash fix yet.Sources: official Steam store page · official "Known Issues, Launch Time & More" blog (Aug 12) · official "Important Launch Info" blog (Aug 14) · official "Dev Comms Thread & Launch Updates" (live-updated thread, checked Aug 17)
Last verified Aug 19, 2026 ~04:30 UTC — added the post-hotfix crash cluster: "Crashing after hotfixes" thread (29 replies, 11+ independent reporters across NVIDIA RTX 50-series and AMD RX 9070 XT / 7900 XTX, driver updates and shader-cache clears reported ineffective) plus a separate thread with two matching UE5 EXCEPTION_ACCESS_VIOLATION crash logs; both threads re-checked against source this round. Prior round (Aug 18 ~04:25 UTC) verified the 7800 XT / 9070 white-flicker reports and AMD-overlay workaround word-for-word against thread 631219091886124248. Spec table from Steam Aug 8; Hotfix 1 confirmed live Aug 16 10:00 UTC.