Field manual

How many people are actually playing?

Team17 doesn't publish a player-count API, and we tested pulling Steam's numbers straight into this page ourselves — blocked by CORS, confirmed on launch day. So instead of faking a live widget, this page gives you the numbers that are actually true right now, plus the exact links to check the real live count yourself.

Battle size
50 v 50
Per full server
100 players
Roles
17 across 6 units
Maps at launch
6 large-scale

Battle size, role count and map count are copied from the official Steam store listing, not estimated.

Is there a live player-count number?

Not on this page, and not honestly anywhere third-party — Valve doesn't expose a public per-game concurrent-player API that a static site can call directly from the browser; we confirmed the direct fetch fails with a CORS error rather than pretend it works. The two places that actually track this live, straight from Steam's own data:

Where Vietnam stood at our last check

Snapshot only — treat this as "last time we looked," not live. Four checks so far, close enough together to show the trend rather than just one point in time — and spread across different hours of the day, since concurrent players swing a lot with the clock:

Sources: Steam Most Played chart · Steam Top Sellers chart · SteamCharts (Hell Let Loose: Vietnam) · SteamCharts (Rising Storm 2: Vietnam) — checked live via browser at all four timestamps above.

How big was the launch-day spike?

Team17's own words, from their Aug 14 launch-day blog: "We've already seen almost three times the number of concurrent players compared to Hell Let Loose's all-time peak." That's an official comparison, not a number — but independent tracking reported by TechTimes (citing ThePCEnthusiast) put Aug 13 launch-day concurrent Steam players above 30,000, alongside beta context of 352,000 peak participants and a beta daily-active-user high of 184,000.

Sources: official "Important Launch Info" blog (Aug 14) · TechTimes launch-quality report (Aug 14)

Squad & server size, explained

UnitSize
Squad~6 players community-sourced
Team (one faction)50 players, "made up of multiple squads" official
Full server100 players (50 US vs 50 NVA) official
Roles available17, across Command / Infantry / Recon / Armour / Helicopter / Mortar Squad official

More on how squad, unit and command voice channels map to this structure on the voice chat page.

The other tool & data pages

Mortar & artillery calculatorGrid-to-grid range, azimuth and elevation. Can your PC run it?Official specs plus a 30-second self-check. Is it down or is it me?Official launch-capacity notes and the VIP-error bug.

Sources: official Steam store page · official "Important Launch Info" blog (Aug 14) · TechTimes (Aug 14) · SteamCharts

Last verified Aug 19, 2026 ~08:15 UTC — added the 5th snapshot: Vietnam has dropped out of Steam's Most Played Top 100 for the first time (full 100-row chart read directly, confirmed absent; rank 100 needed 9,519 concurrent that day), cross-checked against SteamCharts' own live figures (5,200/hr-ago, 18,101 24h peak) which are consistent with being below that cutoff. Top Sellers rank read directly off Steam's live chart (#12). No live API exists client-side (CORS confirmed blocked), so standing/ranking figures above are manually re-checked snapshots, not real-time; use the SteamCharts and Steam Most Played links for the number right now.