Helicopter controls
Helicopters are US-faction only โ the Huey handles transport, fire support and logistics drops. The NVA answer is AA guns and jungle. Here's what beta flying actually looked like.
Default keybinds (beta build, PC)
| Action | Key |
|---|---|
| Start / stop engine (and resupply on pad) | E (hold) |
| Collective up (lift) | Space |
| Pitch forward / back | W / S |
| Roll left / right | A / D |
| Switch to co-pilot seat | Z |
| Drop supplies (Logistics) | Hold E |
From beta-period flight guides (Deltia's guide). We re-verify every bind against the launch build on Aug 13.
The traps beta pilots hit
- Roll sensitivity. If roll is bound to mouse axis, it's hair-trigger โ "breathe and you flip" (playtest thread). Keep roll on A/D and turn sensitivity down before your first flight.
- There's a ceiling. Altitude is capped low enough that you're always inside small-arms and RPG range โ treetop routes and terrain masking matter more than raw speed.
- Launch lineup is utility, not gunships. Playtest builds shipped transport + logistics Hueys; no dedicated attack helicopter/CAS at launch per player reports.
- Practice offline first. The game includes a helicopter tutorial map โ use it before hauling a real squad.
Helicopter crew roles
The Steam page lists Pilot and Logistics Officer under the US helicopter unit; beta wiki data additionally showed Flight Engineer and Medic crew slots. Exact launch composition gets confirmed here on day one.
Last verified Aug 8, 2026 (beta-era) ยท launch-day re-check scheduled.