Field manual
Crossplay & cross-progression, precisely
Yes — PC, PS5 and Xbox Series X|S play together at launch, a series first. But it's server-side, not matchmaking: every server declares its platform policy, and you filter in the browser.
How crossplay actually works
- Official Dev Q&A: "Server owners will be able to configure which platforms can access their servers, including full crossplay, PC-only or console-only options."
- Servers are labelled in the browser (cross-platform / PC only / console only) and you can filter by them. Cross-platform squads are supported.
- There is no input-based matchmaking — the game uses a server browser. Platform isolation exists mainly for input fairness (mouse/keyboard vs gamepad) — see the Aim Assist breakdown below.
- The July 24–27 crossplay playtest already ran Xbox-only, PS5-only and console-crossplay variants live.
- Last-gen (PS4 / Xbox One): not supported.
Aim Assist, officially explained
Team17's Aug 14 dev-comms post addressed the crossplay Aim Assist debate directly, since this is the launch's first crossplay entry for the franchise. Key points, straight from that post:
- Available to any gamepad player, on PC or console — not console-exclusive. Mouse/keyboard players don't get it.
- Same values as the original Hell Let Loose — this isn't a new system built for Vietnam.
- Four settings: High (default), Medium, Low, or Disabled — and PC gamepad users get the identical values console players do.
- Only active while aiming down sights (ADS) — it does nothing from the hip.
- No "snap-to" when you enter ADS, and it does not make your aim "stick" to or track a moving target.
- What it actually does: a subtle slowdown of your aim's input speed when it's already moving toward an enemy, to help stick-aiming land shots — the effect is limited at range and turns off entirely if the enemy is occluded (behind cover, foliage, etc).
Team17 says they'll keep assessing balance as more players weigh in — this section will get updated if the values or behavior change.
Cross-progression: the honest matrix
| Between | Progress carries? |
|---|---|
| Microsoft Store PC ↔ Xbox Series X|S | ✅ Yes (Xbox Play Anywhere) |
| Steam ↔ PS5, Steam ↔ Xbox, PS5 ↔ Xbox | ❌ No cross-progression announced |
| Beta / playtest → full game | ❌ Nothing carries (XP, unlocks, skins) |
| DLC & skins between platforms | ❌ Tied to the store you bought on |
Read this before you link an Epic account LAUNCH-WEEK TRAP
The game offers to link an Epic Games account, and the prompt sells it as the route to cross-progression. In practice, several players report linking reset them to rank 1 and hid their existing progress. Team17's own support team has explained why, and the explanation is not what the prompt implies.
So the linked Epic identity behaves as a separate profile rather than a container your Steam progress moves into. The player in that thread confirmed the fix from their side: "when i unlinked my epic account i have my progress again". A second player, in a separate thread the same day, described the mechanism from the other direction — never prompted for Epic on their home PC, prompted on a second PC, signed in, and got "a fresh toon with progression at zero"; back home, signing in to Epic again showed the new empty profile instead of the original. A third thread reports the same rank reset. Three independent reports plus an official explanation is well past our single-source bar.
| Choice | What you get | What you give up |
|---|---|---|
| Don't link Epic | Your existing progress stays exactly where it is; crossplay servers still work normally | You can't form parties with friends on other platforms — you join the same server manually instead |
| Link Epic | Party formation across platforms | Per Team17 Support, you're creating a second profile — expect to appear at rank 1. Unlinking has restored the original progress for at least one reporter |
Our read, stated plainly: if you already have hours invested on one platform, don't link until Team17 ships a real merge. Nothing we've found says progress is deleted — the accounts sit side by side — but "reversible by unlinking" is a support workaround, not a documented feature, and only one player has publicly confirmed the round trip. Linux and Steam Deck players hit a related wall from the other side: Epic account linking has been reported to fail outright there (see Steam Deck & Linux).
Exact unlock times — Aug 13, 2026
| Region | Time |
|---|---|
| UTC | 16:00 (PS confirmed; Steam listing aligns at 9 AM PT) |
| US | 9:00 AM PT · 11:00 AM CT · 12:00 PM ET |
| Europe | 5:00 PM BST · 6:00 PM CEST |
| Asia/Oceania | 12:00 AM CST · 1:00 AM JST/KST · 2:00 AM AET (Aug 14) |
Sources: official Dev Q&A #2 (via Low.ms) · Steam store page · Xbox Store (Play Anywhere) · PS Store (unlock time) · Insider Gaming (timezone table) · official "Dev Comms Thread & Launch Updates" (live-updated thread, Aim Assist explainer, checked Aug 15)
Last verified Aug 20, 2026 ~04:10 UTC — added the Epic-account-linking progression section after finding three independent Steam threads (Aug 16) plus a Team17 Support reply explaining the "second profile" mechanic; all three threads and the official reply were read at source this round and the support quote is reproduced verbatim. Unlock times/platform matrix from Aug 8, re-verified at launch; Aim Assist explainer re-checked against Team17's live dev-comms thread, unchanged since first added.